![]() ![]() For example, the people blocking your way looking for information on Lutz never getting the information leading to a further development in the story. It's more like the end of chapter one than the end of the story. It's fair to say it's a Phantasy Star thing, but feels like it happens too often. As longer fan games have been made I'd recommend pointing out to people that this is going to be less than 5 hours. I was not expecting the final battle to be the final battle before I saw who it was. The ending isn't very satisfying, and felt like it came out of nowhere. There's an unshakable feeling that something is missing. With the hindsight of having gone through the whole game, some additional story details and a few editing choices could make the overall experience far more enjoyable. ![]() ![]() I had no issues whatsoever using Magic Engine 1.1.3. Being able to swap out characters is nice, and there's just something about the character selection screen I found appealing. #Magic engine 1.1.3 Ps4#Despite using elements from PS1, PS2 and PS4 nothing feels particularly out of place, which was a pleasant surprise. The music sounds authentic on the PCE chipset. When the story began it felt like it could slide into the PS mythology. With one major exception, it could almost pass for a Sega creation. The PS battle environment is recreated strikingly well. It felt more like a 90s RPG atmosphere than an attempt to waste my time. It's a little grindy in places, but I didn't mind in this case. It captures the ambiance of Phantasy Star in a way a lot of fan games don't. The first thing I noticed when walking around is that it looked and felt like being in Phantasy Star 2 with the PS4 engine. It really looks and (on the surface) feels like it's a Phantasy Star game. To say I was an intrigued by the idea of a PS game on the PCE would be an understatement. I just finished this one and thought I'd share my thoughts. Of course, emulators generally have a save state function anyway. In an emulator you can save, but in some cases (Magic Engine) you need to save in the first slot, or else the emulator won't recognize that anything has been saved. On a system with battery-backed RAM, you can save, but doing so will overwrite any existing data from other games. On a normal PCE/TG16 there is no way to save the game, although if you do get killed you will respawn in the current area so the game can be continued. The important thing to explain is the save system. Instructions: I started writing them, but haven't finished yet. Because the game has been in development since early 1999, I wanted to put it out there, in case the world ends before I get around to working on it again. I'm releasing it a bit "early." Although the game can be played from start to finish (assuming no game-breaking bugs), it doesn't necessarily have everything that I planned to include. This is an NEC PC-Engine / TurboGrafx-16 ROM image, coded by me, with gameplay and story line based on the Phantasy Star series. ![]()
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